
Our charming Mad Bomber really doesn't mean any harm. It's just that he loves nothing better than to drop his bombs and watch them explode! Only you can stop him! As he tosses his bombs, you race to douse their fuses with your buckets of water. The more bombs that splash in your buckets, the more points you score. But, the more points you score, the faster the bombs drop! Miss a bomb, and you'll learn how "Kaboom!" got its name. Here's a true test of stamina, reflexes and concentration - Activision's Kaboom! brought to your ColecoVision by N'APA'LM Software!
| PRODUCT CODE: | VS-242 |
| NAME: | Kaboom! |
| PLATFORM: | ColecoVision compatible system |
| PROGRAMMER: | Armando Pérez Abad |
| MEDIA: | Cartridge |
| VARIATION: | Collectorvision |
| RELEASE DATE: | 20-- |



Kaboom! was published in 1981 by Activision for the Atari VCS (renamed to the Atari 2600 in 1982). It was programmed by Larry Kaplan, and David Crane coded the overlaid sprites.
When Kaboom! was originally sold, players who scored above 3,000 points could send Activision a photograph of their television screens to receive membership in the Activision Bucket Brigade and a Bucket Brigade patch.
| ORIGINAL GAME: | Larry Kaplan |
| GRAPHICS: | Luc Miron |
| MANUAL & BETA TEST: | Luc Miron |
Quote from Luc Miron's TeamPixelboy web site:
My good friend Óscar Toledo Gutiérrez (creator of Princess Quest, Mecha-8 and Mecha-9, and creator of the CoolCV emulator) received some very bad news back in spring 2016: His wife was diagnosed with stage-4 lung cancer, and she had to give birth to her daughter prematurely so she could receive chemotherapy treatments. When I learned about this, I decided to help Óscar with the medical bills by starting a new budget-priced series of Team Pixelboy games. These games are mostly ColecoVision ports of MSX homebrew games that were submitted to the MSXdev contests in recent years, and there are a few games coded from scratch as well. Some of the money from the sales of these budget games went directly to Óscar.
Armando Pérez Abad was a truly big help in making this budget series what it is. Not only did he introduce me to several people in the MSX homebrew community, he also volunteered to program a few games from scratch just for the budget series, because he really wanted to help Óscar as much as he could. These games coded from scratch had to be simple enough to be coded rapidly, and I had to create the graphics myself for all of them, so I jumped on the opportunity and suggested several interesting titles. Armando accepted programming three of those suggestions, namely Kaboom!, Remember the Flag and Yars' Revenge. Of the three, Kaboom! was developed first.